Halloween stories and horror movies are always about making people feel scared, but every kind of writing has the goal of making the reader or viewer feel something. Deciding what that is can help you develop your plot and characters.
Ads provide a good model. Some companies create new things to fear. When I was young there was a campaign with the slogan “No more ring around the collar!” in which people spotted that a man’s inside collar had a ring around it (due to poor washing powder) and were repulsed. “Ring around the collar” was sung in a kids’ mocking way and implied that people would think you were dirty. The way to avoid this humiliation was to use Wisk laundry detergent.
EMOTIONS ARE THE GATEWAY TO YOUR STORY
To bring the reader into the world of your story, it helps to have four elements:
- A protagonist with whom they can identify on an emotional level. If you introduce us to a character who yearns for love, for instance, it doesn't matter whether it's a prince or pauper, an innocent young girl or a lonely widow, a little mouse or the last dinosaur on earth. It's the emotion that is the basis of the reader's or viewer's bond with the character.
- A tangible goal the protagonist pursues. While we may identify with the character's emotional state, our interest will wane if they don't soon start doing something to try to get whatever they need or think they need. Sometimes we become aware quickly that they are taking the wrong route to get their need met, and that will make us curious whether they'll recognize their error and do something else.
- An antagonist who gets in the way. This could be a love rival, for instance, or a person who has some kind of power over them. As you may have noticed as you've gone through life, a person can also be their own worst enemy. When that's the case, we want to get at least some clues as to why they are sabotaging themselves. Things like the weather, an accident, or a coincidence can also serve as an antagonist. In the case of coincidences, remember that it's fine to use one to get your character into trouble, but not out of trouble (that will feel like you're cheating).
- A variety of emotions for the protagonist to experience. As the story progresses, it will be emotions that keep us tied to the character. We will feel their shifting responses as they move forward or experience setbacks. If the protagonist stays in any one emotional state for too long we will get bored.
I've linked these points to the protagonist, but in more sophisticated stories they apply to the antagonist as well. It's easy to boo a villain, but if the antagonist also has needs and goals with which we identify, the story will be richer. It may raise some conflicting emotions in us as we follow the story. For instance, let's say the person opposing a young woman's relationship with a poor young man is her mother, who truly believes she's doing the right thing, maybe because she suffered from poverty when she was young. We still feel the mother is doing the wrong thing, but we understand that her actions come from love for her daughter. It involves our intellect as well as our emotions and thereby enriches the story.
START WITH WHAT YOU WANT THE AUDIENCE TO FEEL
Knowing what emotions you want to evoke before you start writing can help you construct a good story and design the characters.
It can be helpful to have a map of the emotions you want your protagonist to go through on their journey. When you write the script or the novel you can check to make sure that each major scene or chapter is evoking the desired emotion. Even in a horror film, for instance, you need some variety because nobody can be scared 100% of the time, You need some moments when your protagonist (falsely) believes that now they are safe, before the monster or the ghost reappears. This need for variety is true for every genre.
You also can decide what you want the audience to feel as they leave the cinema or theater or read the last page of your novel. If, for example, you want the reader or audience to feel repulsion at the destructive power of greed you can choose to have the character realize it before it's too late, or you can have them remain blind to it and suffer the terrible consequences.
OVER TO YOU
What is the central emotion you want your audience to feel? Try using that starting point, and let me know whether it helps you develop involving plots and characters.